I am a final-year PhD student in Computer Science at
University of Cambridge, advised by Prof. Cengiz Öztireli and Prof. Rafal Mantiuk.
Before starting my Ph.D., I obtained my Master's degree in Robotics, Systems and Control from ETH Zurich under supervision of Prof. Luc Van Gool. I worked as research scientist intern at Nvidia, Qualcomm, Google Research and Microsoft Research. I was the finalist of Qualcomm Innovation Fellowship 2024.
My research focuses on developing AI systems with spatial intelligence that can perceive, understand, and interact with the physical world. I approach this by building generative world models and efficient 3D/4D reconstruction methods that capture real-world objects, scene and motion, while designing edge-optimized sparse ML systems for practical deployment in AR/VR, robotics, and immersive experiences. My expertise spans three core areas:
3D/4D Reconstruction and Generation from Images/Monocular Video
On-device Mixture of Experts for Multi-task/modality Learning Agent
Self-supervised Learning for Point Cloud Understanding